In this tutorial Hatice Bayramoglu will teach you how to use the UVW mapping texture technique in 3DS Max in order to be able to apply complex textures to your created models.
Introduction
This tutorial will teach you how to use the UVW mapping texture technique in 3DS Max in order to be able to apply complex textures to your created models. We are going to use UVW and Unwrap UVW Maps and to texture our object .
Here is a screenshot for my 3d model. I choose a creature foot model for this tutorial.

You must finish your model totally before creating UV Maps because it will be damage all your UV Maps. Now I’m going add two ID number for my model because it will be very hard for you to apply texture to a detailed 3Dmodel like this.
STEP 1: ID Number
Please do as you see on these pictures. First choose the top of the model give 2 number as and choose the bottom of the model and give 1 number as ID

STEP 2: Multi/Sub-Object
I’ll apply generic materials to distinguish between the different parts of the model. So you have to create a material . Open the “Material Editor”. Select a free a slot in there and change the type from “Standard” to “Multi/Sub-Object”. Name the material “creature”

Now, change the colour of each material using the “Colour Selector”, just use a different colour for each of the materials, we need to distinguish them from each other.

STEP 3: UVW Map
It is now time to apply UVV for our model. Select ID number 2 apply the “UVW Mapping” entry from the “Modifier List” Scroll down below and find the “Alignment” parameters, first make sure Planer option is selected and then select “Z” and then click on “View Align” after that click on “Fit”

and after that select the Convert to Editable Poly
(Check the image below)

Repeat the same steps for the ID number 1. And again click on Convert to Editable Poly.
STEP 4: UNWRAP Map
We are going to now apply Unwrap Map, select the “Unwrap Map” entry from the “Modifier List”. Find the Parameter” rollout menu and then click on “Edit”. You now must see the UVW Mapping.
Select the both part and scale from Edit UVW’s window for to fit on the little square area.

And from tools menu select Relax Tool and click Start Relax.

Finally here is our model . I have added a checker map for to see how it is looking.

After all these steps are completed, I hope you found this Tutorial interesting. Thank you for reading.
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great tut man!
Nice one !
But the completion time is a bit too high i think.
10 minutes would be more realistic :)
Hi, This is very nice and simple technique of unwrapping which I ever seen before. But I have some query on step 3 because you told that model is twice converted into editable poly but how’s possible it in max. If you apply uvw map modifier in max then it effect whole model not to few polygons only. If you have video tutorial for this then pls send it to me. This is my mail id “crazywolly84@gmail.com”.
Again thanks for tut.
Its very useful wb site. thank you for the site. I learn what i search enough.
Kamol
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