Next part of Modelling of the Undead Rogue Tutorial. In this tutorial we will show you how modelling the second dagger in max using the concept we created in the privous chapter.

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Modelling of the Undead Rogue (Trailer)

  1. Modelling of the Undead Rogue (Part 1 – Collecting reference)
  2. Modelling of the Undead Rogue (Part 2 – Base Mash)
  3. Modelling of the Undead Rogue (Part 3 – Sculpt ZBrush)
  4. Modelling of the Undead Rogue (Part 4 of 21 – Concept in Photoshop)
  5. Modelling of the Undead Rogue (Part 5 of 21 – Modeling ZBrush)
  6. Modelling of the Undead Rogue (Part 6 of 21 – Concept Photoshop)
  7. Modelling of the Undead Rogue (Part 7 of 21 – 3DS MAX and ZBrush)
  8. Modelling of the Undead Rogue (Part 8 of 21 – Bottons in ZBrush)
  9. Modelling of the Undead Rogue (Part 9 of 21 – Shirt Modeling)
  10. Modelling of the Undead Rogue (Part 10 of 21 – Pants Modelling)
  11. Modelling of the Undead Rogue (Part 11 of 21 – Dagger Holder)
  12. Modelling of the Undead Rogue (Part 12 of 21 – Scarf Modelling)
  13. Modelling of the Undead Rogue (Part 13 of 21 – Neck Cape)
  14. Modelling of the Undead Rogue (Part 14 of 21 – Gloves Modelling)
  15. Modelling of the Undead Rogue (Part 15 of 21 – Boots Modelling)
  16. Modelling of the Undead Rogue (Part 16 of 21 – Helmet Modelling)
  17. Modelling of the Undead Rogue (Part 17 of 21 – Shouders Modelling)
  18. Modelling of the Undead Rogue (Part 18 of 21 – Model Optimization)
  19. Modelling of the Undead Rogue (Part 19 of 21 – Back Modelling)
  20. Modelling of the Undead Rogue (Part 20 of 21 – Final Detailing)
  21. Modelling of the Undead Rogue (Part 21 of 21 – Final Pose)

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